Interactive2019-04-05T03:02:50+00:00

Formosa Interactive

Formosa Interactive is home to elite creative talent, cutting edge technology and world-class management that creates end to end audio for global developers and publishers on every screen and platform. Our workflow is collaborative and generates results that are celebrated across the industry. From sound design, cinematic mix, music, voice over, and engine integration and implementation, we offer personalized solutions for projects of every size and scope.

The Talent

Formosa Interactive draws upon elite creative talent, cutting edge technology, and world class management that fulfills the needs of our reputable roster of clients. Our workflow is collaborative in nature, creating results that earn accolades across the entertainment industry. Synthesizing the extensive knowledge of our audio and game professionals with sophisticated sound and design production, we are a home for talent built on excellence, quality, and trust.
Chad Bedell
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Re-recording Mixer
Duncan Brown
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Manager, Assets & Integration
Michael Canty
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Assistant Engineer
Joe Cavers
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Sound Designer
Eliot Connors
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Sound Designer
Michael Finley
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Sound Designer
Patrick Ginn
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Sound Supervisor
Kristoffer Larson
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Senior Sound Supervisor
Judy Lee
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Recording Engineer
Caesar Marenco
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Dialogue Editor
Erica Mehallo
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Director, VO Services
Shannon Potter
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Creative Director, Supervising Sound Designer
Alan Rankin
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Supervising Sound Designer

The Talent

CHAD BEDELL
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Re-Recording Mixer
DUNCAN BROWN
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Manager
Assets & Integration
MICHAEL CANTY
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Assistant Engineer
JOE CAVERS
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Sound Designer
SAVINA CIARAMELLA
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Director
Music Production
ELIOT CONNORS
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Sound Designer
MICHAEL FINLEY
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Sound Designer
PATRICK GINN
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Sound Supervisor
KRISTOFFER LARSON
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Senior Sound Supervisor
JUDY LEE
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Recording Engineer
PAUL LIPSON
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Senior Vice President
CESAR MARENCO
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Dialogue Editor
ERICA MEHALLO
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Director
VO Services
NICK MORTILLARO
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Recording Engineer
SHANNON POTTER
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Creative Director
Supervising Sound Designer
ALAN RANKIN
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Supervising Sound Designer

Awards

  • 2018 – Awards

    Call of Duty

    2018 DICE Outstanding Achievement in Original Music Composition Nominee: WWII

    2018 DICE Action Game of the Year Nominee: WWII

    2018 DICE Outstanding Achievement in Online Gameplay Nominee: WWII

    2018 MPSE Outstanding Achievement in Sound Editing - Computer Interactive Game Play Nominee: WWII

    2018 NAMM Outstanding Creative Achievement in Interactive Entertainment

    2018 NAMM Sound Production Nominee: Infinite Warfare

    Halo Wars 2

    2018 DICE Strategy/Simulation Game of the Year Nominee

    The Legend of Zelda: Breath of the Wild

    2018 DICE Outstanding Achievement in Art Direction Nominee

    2018 DICE Outstanding Technical Achievement Nominee

    2018 DICE Adventure Game of the Year Nominee

    2018 DICE Outstanding Achievement in Game Design Nominee

    2018 DICE Outstanding Achievement in Game Direction Nominee

    2018 DICE Game of the Year Nominee

    Uncharted: Lost Legacy

    2018 DICE Outstanding Achievement in Animation Nominee

    2018 DICE Outstanding Achievement in Character Nominee - Chloe Fraiser

    2018 DICE Outstanding Achievement in Sound Design Nominee

    2018 DICE Adventure Game of the Year Nominee

    2018 DICE Outstanding Achievement in Game Direction Nominee

    2018 NAMM 2018 Outstanding Creative Achievement in Interactive Entertainment

    2018 NAMM Sound Production Nominee

  • 2017 – Awards

    Battlefield 1

    2017 DICE Outstanding Achievement in Sound Design Winner

    2017 DICE Game of the Year Nominee

    Call of Duty

    2017 DICE Outstanding Achievement in Character Nominee - Nick Reyes

  • 2016 – Awards

    Battlefield 1

    2016 VGA Best Music/Sound Design Nominee

    2016 VGA Best Action Game Nominee

    2016 VGA Best Multiplayer Nominee

    Fire Emblem Fates

    2016 VGA Best Mobile/Handheld Game Nominee

    2016 VGA Best Strategy Game Nominee

    Star Wars: Battlefront

    2016 BAFTA Audio Achievement Nominee

    2016 DICE Outstanding Achievement in Sound Design Winner

  • 2015 – Awards

    Call of Duty

    2015 BAFTA Audio Achievement

    2015 DICE Outstanding Achievement in Sound Design Nominee: Advanced Warfare

    2015 DICE Outstanding Achievement in Character Nominee - Jonathan Irons

    2015 Nominee: Advanced Warfare

    2015 VGA Best Shooter Nominee - Black Ops III

    2015 VGA Best Multiplayer Nominee - Black Ops II

    Metal Gear Solid V

    2015 VGA Game of the Year Nominee

    2015 VGA Best Art Direction Nominee

    2015 VGA Best Score/Soundtrack Winner

    Star Wars: Battlefront

    2015 VGA Best Shooter Nominee

  • 2014 – Awards

    Call of Duty

    2014 VGA Best Performance Nominee - Kevin Spacey

    2014 VGA Best Online Experience Nominee - Advanced Warfare

    Final Fantasy xiv: A Realm Reborn Client: Square Enix

    2014 MPSE Golden Reel Nominee: Best Sound Editing

    The Last of Us Client: Naughty Dog

    2014 BAFTA Best Game Winner

    2014 DICE Outstanding Achievement in Sound Design Winner

    2014 DICE Outstanding Character Performance - Elle Winner

    2014 DICE Game of the Year Winner

    2014 DICE Outstanding Character Performance Nominee - Joel

    2014 GANG Nominee: Audio of the Year

    2014 GANG Nominee: Sound Design of the Year

    2014 GANG Nominee: Best Cutscene Audio

    2014 GANG Nominee: Best Audio Mix

    2014 GDC Game of the Year Winner

    2014 MPSE Golden Reel Nominee: Best Sound Editing

    2014 SXSW Game of the Year Winner 2014 SXSW Excellence in SFX Winner

    Sunset Overdrive

    2014 VGA Best Action/Adventure Nominee

  • 2013 – Awards

    Call of Duty

    2013 VGA Best Shooter Nominee - Ghosts

    The Last of Us Client: Naughty Dog

    2013 DICE Interactive Achievement Award: Outstanding Sound Design

    2013 IGN Game of the Year Winner

    2013 IGN Best Overall Sound Winner

    2013 VGA Game of the Year Nominee

    2013 VGA Best Action/Adventure Nominee

    2013 VGA Best PlayStation Game Winner

    2013 VGA Best Voice Actor Winner -Troy Baker

    2013 VGA Best Voice Actress Winner - Ashley Johnson

    Resident Evil 6 Client: Capcom

    2013 GANG Nominee: Best Cutscene Audio

    2013 MPSE Golden Reel Award: Best Sound Editing

    Skylanders: Giants Client: Activision/Toys for Bob

    2013 MPSE Golden Reel Nominee: Best Sound Editing

Projects

CREATIVE SERVICES

Our team of award-winning sound supervisors and designers deliver custom sound design, sound editing, Foley, linear and runtime mixing, field recording, and sound integration to get projects to the next level. With one of the largest proprietary sound libraries in the world, we excel in weapon design,vehicles, magic systems, ambiances, and much more for cinematics and gameplay.

With years of experience,we manage complete music content pipelines and provide a range of options and services.From small sweetening sessions and virtualized to the largest orchestral sessions, we support music for games, trailers,cinematics,location based installations and more.Our team produces iconic themes and interactive scores that capture the emotional heart of any narrative, and we provide music licensing/clearance services and union/non-union signatory services to cover every project demand.

Your Content Goes Here

From concept to launch, we offer best-in-class voice recording services that leverages a global pool of talent, directors, and performers. With state-of-the-art facilities, we offer dialogue services including Casting, Directing, Editorial, Mastering, ADR, Performance Capture, Localization, and Project Management for Union and Non-Union projects. As a full SAG-AFTRA signatory, we can manage all talent negotiations and logistics in house.

Utilizing leading middleware & game engines or client’s proprietary tools, we implement and integrate audio content directly into game systems. We work alongside the internal development teams to extend overall audio capability or act as the entire audio department. Our IT security and infrastructure allow us to securely work with clients remotely, whether they are down the street or on the other side of the world.  We offer complete platform support, spatial audio, and
VR/AR/MR design for both consumer products as well as location-based entertainment.

Contact

Paul Lipson
Senior Vice President
818.450.3303
plipson@formosagroup.com

Anne Juenger
Director, BusinessDevelopment
818.450.1292
ajuenger@formosagroup.com

Janet Rankin
Director, Finance & Operations
818.450.3310
jrankin@formosagroup.com

News

Ryze: Behind the Music

A Formosa Group project, and a BTS video on the making of the score Formosa produced the score end to end, and provided all the SFX, mix, and final output It was a joint project between our Interactive Team and our Features team ~ Full crew: Matt Dubin – [...]

The Talented Team Behind God of War

God of War is a game that needs no introduction. The fourth entry in the series developed by Sony Santa Monica raised the bar for story-driven action-adventure games, creating a game that deserves a place among the best titles released in the current console generation. God of War’s storytelling [...]